![]() ![]() Armour and structure quirks are a big deal. Also note that these bonuses compound with mech quirks. It's worth noting that lighter mechs get relatively more than heavier mechs, which can be a huge boon since they really need every point of health they can get. If you max it out, you get between 15% and 31% more HP depending on the weight of your mech. Max out this tree, it is universally the most powerful. yay!Įdited by Tarogato, 07 November 2021 - 06:55 AM. ![]() If you liked this guide, head over to this contest and Like my post so I might win something. Example builds - see here for complete trees per mech. Sensors - never touch this, unless you need Adv. Jumpjets - almost never touch this, it's pretty useless.ħ. Firepower - fill this tree with whatever you have left after doing the above trees first.Ħ. Mobility - before doing anything, jump into training grounds and decide exactly what you need.ĥ. Auxiliary - buffed coolshots and airstrikes are OP. Operations - always invest 13 points to get four Cool Runs.ģ. Survival - max survivability on every mech. And here's some quick dirty tl dr for each as well:ġ. Click the links below to skip forward to each section. I've divided each section of the skill tree into separate posts below. ![]() There are many approaches to doing this, but all the others are wrong, because this one is mine. We take the stuff that helps us survive and kill mechs better, and ignore everything else. This guide is my dirty min-maxer's approach to the skill tree. So, you wanna min-max? You came to the right place. 95 percent of the way to optimised trees, but there is room for some improvements and maybe some day I will make an improved guide. Nothing has changed, just my opinions have slightly evolved. 2021: This guide no longer represents the best advice. ![]()
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